Requiescat to CA quad. Goblin Rush and Benethic Typhoon. Not as strong as Death Scissors, due to the lower STR modifier, but it can be used to make a Accuracy Bonus Trait. Set it for a nice bonus. Refueling is overridden by the white magic spell Haste. Recast time is 1 minute and takes 3 spell points to set. It's free haste. Damage is one-third of your current HP. Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. However, you'll be using a staff if you're nuking or just healing (/RDM gets convert, but little durability even with gimped skill phalanx and stoneskin, so physical spells on weaker things could get you killed), so this has use for /THF, but only if you have two stat boosting swords for cannonball (STR and VIT). The amount cured does NOT vary by the moon phase though. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. It is overridden by stoneskin, and is affected by your level and blue magic skill. It does a minimal amount of damage for a breath spell (175 damage for a lvl 75 with 1200 HP), it costs 212 MP (more than the other breath spells, even ones you get later on), and the only good thing about it is the myriad of status effects it can inflict. All in all both subs are good, nin typically the better long term sub. If you get a link, or aggro, you can quickly pop off a pinecone bomb and run away or finish what you're fighting. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). However, darkness based enemies, and enemies resistant to darkness can resist this spell. I've also added job traits, since we've gotten more traits lately, some more useful than others. Now if a spell doesn't completely connect, if only one hit of Bludgeon connects, the mob gets back 10 TP instead of 30 TP. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Next I did tests with Souleater, basing a work or not work on HP loss and damage. lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. Job Traits. lvl 78 - Regeneration - Magical - Restores HP over time (Light) - Wow, we actually get a Regen spell! Since Adoulin came out, elemental magic received a new stat: +Magic Damage. A properly equiped blu mage subbing nin (acc and haste gear for TP build, STR and acc gear for nukes and WSs) can easily out damage any blu subbing thf in capped STR gear, both in damage over time, and nuke/MP ratio damage. Q: People said I could learn Blue Magic from Too Weak mobs, is this true? Many people also wonder exactly what else Azure Lore does. It's +10 MP, which you'll spend in one spell. That amount of damage over time is not by any means ignorable. It's especially effective with quadratic continuum. Some spells cause blindness, some give weight (gravity), attack down, and so forth. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. I would suggest that you learn to use macros if you have no learned already. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). Regurgitation is better when you get it at higher levels. A single target nuke, very costly. Having 10 job points in this gives you 10% magical accuracy bonus for sudden lunge's stun effect. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. First, bring multiple types of food. It lowers defense and magic defense by around -10%. You can solo Distortion (Water and Ice) with this spell: Savage Blade > Disseverment > Distortion. Zanshin can increase your accuracy by letting you attack again after missing an attack. It's based off of CHR though, so you need specialized gear to make it worthwhile. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. Can be used for the useless Rapid Shot job trait (useless for BLU anyway, since we only get a few throwing weapons, yet lack a skill in them). Darkness tends to do more damage (see Vertical Cleave). lvl 99 - Sweeping Gouge - Physical (Slashing) - 29 MP - Raaz (Beasts) - Two hit attack: additional effect defense down - A weaker attack, but gives a defense down effect. Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. EN DE FR JA. This is a working guide. There's also a Gift that increases the base modifiers of both physical and magical spells. It's only +10 DEF. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. lvl 92 - Water Bomb - Magical - 67 MP - Poroggo (Beastmen) - Inflicts water damage to enemies in an AoE: additional effect silence (Water). A lot cheaper than magic fruit. However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. Take your favorite fandoms with you and never miss a beat. I'm finding /NIN subjob very handy in parties. At first look, it's weaker than other high level spells, but it costs 16 MP, and is our most MP efficient spell, damage to MP. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. Savage Blade > Final Sting > Light skillchain (and most likely certain death if your shadows go down), however, it's harder to SC with Final Sting than other spells, because it has a long cast time. lvl 96 - Absolute Terror - Magical - 29 MP - Wyrm (Dragon) - Terrorizes the target (Darkness). It may have increased the potency of the debuff effects or increased the accuracy. You can get a natural double/triple attack, or even dual wield V with certain combinations of spells set. Now, you say to yourself, that is a lot of MP for 1k damage. For example, if you're fighting colibri, you can't really use sushi on them, because if you get hate, they can take your food away by using Snatch Morsel, and if you use something expensive like Sole Sushi, it'll be hard on your wallet. But it may not last the whole fight, and if there are any other mobs around you, if can aggro them too if they're in front of you. See Blue Magic Skill for an in-depth explanation. Blue Mage or BLU, is probably the most expected job ever since Square Enix announced the FFXI's third expansion pack, Treasures of Aht Urhgan. It'll increase your DEF for cannonball, so set it if you're doing that, but besides that you won't get use out of it. lvl 48 - Sickle Slash -Physical - Critical Damage (Slashing) - Very powerful, can be alternated with Jet Stream and Mandibular Bite. lvl 34 - Death Ray - Magical - Darkness based damage - It's interesting since it's one of the few darkness based nukes, but at 49 MP, (opposed to Bludgeon's 16 MP cost) it'd be cheaper to just cast anything else instead, besides the fact that you need CHR to get it to do decent damage. It could be useful to cast this before a nuke near a full moon. Serveur: Sylph. lvl 18 - Cursed Sphere – Magical – AoE Water Damage – Fairly useless spell, though, you can equip it for magic attack bonus. lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Also, Bomb Toss is dependent on INT for damage. This is important when fighting them, always bring a buddy, pet, or a adventuring NPC when you fight them. Grab a water staff, put on your INT and magic attack gear, use your convergence JA. A short term crowd-control/interrupt/stun move. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. It's weird, it seems less accurate than vertical cleave. It'll simply boost your attack by 20%. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. Also, the cast time for this spell is a bit long, making it hard to hit kited mobs. All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. I'm not sure which boosts damage more for that, STR/VIT or the defense from. MAYBE with abyssea HP/MP pools it becomes more worth it. The DEF down is not overwritten by DEF boost abilities, so it sticks over stuff like cocoon on crawlers, or a crabs' DEF bonus attack. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. An early staple for BLU/THF, and is part of an Attack Bonus trait combo. However, light is not always effective against many mobs. We can use chakrams for throwing, yes, but have no skill in them. ), come from different enemy types (aquan, beasts, demons, etc. Make sure you stack on a lot of STR when you combine this with Sneak Attack. lvl 24 - Soporific – Magical – AoE Darkness based Sleep – Similar to sheep song, this puts all enemies in the AoE to sleep. Blue Mage Solo Skillchains. Equip Magic Damage, Magic Attack Bonus, and Magic Accuracy for these nukes. lvl 04 - Power Attack – Physical – Critical Damage (Blunt) – No thrills, low damage physical spell. - Gefyrst Hybrid Water-Ice (Elementals) Name: Azure Lore Upon setting certain combinations of Blue Magic, a Blue Mage can acquire certain Job Traits. lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. lvl 99 - Droning Whirlwind - Magical - 224 MP - Bztavian (Vermin) - Wind damage in AoE with additional effect: dispel - A bitch to learn (I don't have it yet) because you have to learn it from the battlegrounds delve megaboss, instead of being able to learn it from the wildkeeper reive. It is affected by MND, and has a soft cap at 180 HP. lvl 63 - Frypan - Physical - AoE damage with Additional Effect: Stun (Blunt) - A decent spell, it has a slightly longer cast time than head butt, however, it is still useful if you need a back up stun, or need to stun things in front of you. Replace Refueling with this as soon as you can use it, it's a godsend. It does a lot of damage, on par with Disseverment, if not more on higher defense mobs. Welcome to our Black Mage guide for Final Fantasy XIV Shadowbringers 5.30! It lasts for three minutes, but wears off after you get hit by a physical attack. ), wearing item level weapons and equipment, blue magic skill (increases each spell's base damage to a certain cap depending on the spell), and things that increase attack (like Nat. By the time the spell animation is over, you could cast it again. Increases the damage dealt by blue magic usable under the effects of Unbridled Learning. With haste, you can spam this thing all day long on a very short cooldown. Focus on this last if possible. Most voidwatch NMs don't require a dedicated paladin, since they can't keep hate with 17 other people spamming WSs, spells, and cures (and you have everyone with Fanatic's drinks up if everything is going well, making the need for a dedicated tank pointless). lvl 64 - Feather Tickle - Magical - Reduces TP (Wind) - A use challenged spell, since it doesn't do a full TP wipe, you can't really tell how much you're decreasing the mob's TP by. It's got good enough damage, probably better than eyes on me. So increasing Accuracy will allow you to hit with them. lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. Also, the MP Drain won't work against undead. lvl 74 - Reactor Cool - Magical - Defense bonus and Ice Spikes (Ice) - This spell increases your defense, and gives you ice spikes that can paralyze when a mob hits you. Makes all those MP expensive spells from unbridled wisdom sometimes cheaper to cast. If you're a BLU/THF you can use SA when you use Sickle Slash for a guaranteed critical hit, it does some nice damage. Stronger than Digest, Osmosis, and Blood Saber Ineffective against undead. Colibri and Greater Colibri mimic normal magic spells, but not Blue Magic, making this safe to cast against them. Having this category maxed gives you 10 more set points, and this stacks with assimilation, giving you a maximum of 70 set points at your disposal. The most MP efficient light damage nuke, with the lowest recast time. lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. Keep your dex high to improve your malee as well as have +ACC gear. 605 Capacity Point Bonus Increases acquired capacity points by 25%. Top Contributors: Amber Gabrio, Kor Poni. Physical spells are different from magical nukes. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. EN DE FR JA. It also has an AGI modifier, but I wouldn't suggest carrying around AGI gear for this. lvl 16 - Sheep Song – Magical – Light based Sleep – This spell is very useful, even toward end game. It's not worth it. The SC does more than what you close the chain with. However, you need a specialized build to get the most out of it. lolBST. Useful for support situations in parties, though it draws in hate. It's good for saving spell points to more easily fit in the Triple Attack Trait when you set other double attack spells (you need two extra double attack trait spells to get triple attack). Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. It's dependent on INT and MND, so it requires a specialized build (Fire Staff helps too). Forum » FFXI » Jobs » Blue Mage. However, some physical magic spells hit more than once. Thief is appearing to be a very nice subjob for Blue Mage. Even if you're pulling, it wouldn't matter to have this trait, it's useless. If you have two BLUs in the party, coordinate with the other BLU to have all the BLU spells covered, set the elements he doesn't have set. A good example is Bludgeon. Magic damage doesn't affect it, but dark affinity will (Pixie hairpin +1, etc.). I'm working with others to try to get the rest of the information. Has a 1 minute duration. Not a big deal for most BLU spells, because they're already fast, but with homam legs, loq. WHM continues to be one of the best soloing subs available. lvl 52 - Cold Wave - Magical - AoE Frost - This gives an agility decreasing frost effect on all enemies in the AoE. I'm not sure that the conditional DT- weapons like COR daggers actually makes for the best generalized test subject though. Two Blue Mages can make any skillchain in the game with their combination of sword/spell, club/spell (though most Blue Mages don’t use clubs due to the poor choice of clubs available and lower skill in them), or spell/spell (with two Blue Mages both using chain affinity)! lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. These are multi-hit spells that BLU/NIN at high level use do to a lot of damage. Don't leave the mog house without it. Only learnable by defeating Toujl or achuka, the mega boss of Morimar Basalt Fields Delve or by defeating Achuka in the morimar Wildkeeper Reive. Having the extra weapon for it's added effects can give you varrying edges over your opponent in a fight. It can make auto refresh (worth 4 points toward it). It requires you to travel into the new areas and provides a useful insight to the "Immortals". You could push it higher with the new empyrean pants +1/+2 with more blue magic skill. They gave PUP no chakrams, but gave them throwing skill. You won't use the spells this uses, but if you MUST have magic defense, set it. skillchain properties, so pop it off with CA/efflux, at the end of a light skillchain, and you'll continue the skillchain (like a relic/mythic weaponskill). This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. lvl 83 - Whirl of Rage - Physical - 73MP - Evil Weapons - AoE physical damage with Stun effect: Damage Varies with TP (Slashing) - It does decent damage for an AoE spell, one of the strongest AoE physical spell we have so far. Aoe, but it 's not even enough MP for an extra Head Butt, plus it can resisted... To help with your tanking, open your main way of dealing damage ( along with the proper,... Accuracy upgrade is less than a /NIN, but with homam legs, loq case a high level use to... Draws in hate cures the amount of accuracy for all `` magical '' Blue magic has certain! And my pet won unexpectedly quickly they give us this trait, but very costly a. Basically, your best bet, the spell to have when self-skillchaining Mage Job-specific Mythic WS Expiacion allows to! Makes the fast cast helps spell recast timers a lot, but it little! 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